Code of Jigsaw Puzzle

Write the object-oriented code to implement the design of the jigsaw problem.

We’ve gone over the different aspects of the jigsaw puzzle and observed the attributes attached to the problem using various UML diagrams. Let’s explore the more practical side of things, where we will work on implementing the jigsaw puzzle using multiple languages. This is usually the last step in an object-oriented design interview process.

We have chosen the following languages to write the skeleton code of the different classes present in the jigsaw puzzle:

  • Java

  • C#

  • Python

  • C++

  • JavaScript

Jigsaw puzzle#

In this section, we’ll provide the skeleton code of the classes designed in the class diagram lesson.

Note: For simplicity, we are not defining getter and setter functions. The reader can assume that all class attributes are private and accessed through their respective public getter methods and modified only through their public method functions.

Enumerations#

The following code defines the Edge enum that represents the shape of the puzzle piece:

Note: JavaScript does not support enumerations, so we will be using the Object.freeze() method as an alternative that freezes an object and prevents further modifications.

Enum definitions

Side #

The Side class contains a reference to the Edge enum that will describe the edge shape of any side of a puzzle piece. Its definition is given below:

The Side class

Piece#

The Piece class contains a list of sides (representing each side of a piece) and ensures if a particular piece is a corner, middle, or edge using its respective functions. The definition of this class is provided below:

The Piece class

Puzzle#

The Puzzle class includes the entire board of the jigsaw puzzle as well as the unused pieces. Since the board is a rectangle, it will be represented using a 2-D array. In addition, there will be only one instance of the puzzle board in the jigsaw puzzle. Therefore, the Puzzle class will be a Singleton class to ensure that only one instance for the board is created in the entire system. The definition of this class is given below:

The Puzzle class

Puzzle solver#

The PuzzleSolver class tries to solve the puzzle using the matchPieces() function. Its definition is given below:

The PuzzleSolver class

Wrapping up#

We've explored the complete design of a jigsaw puzzle in this chapter. We've looked at how a basic jigsaw puzzle can be visualized using various UML diagrams and designed it using object-oriented principles and design patterns.

Class Diagram for the Jigsaw Puzzle

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